Just for my documentation, to fix this error just make sure add this on proxy middleware laravel. protect $proxies = “*”; The reason i think because i use nginx for proxy_pass from docker to public. That’s it, just for my documentation. if you found this article, congratulation please share this article just for say thanks … [Read more…]
Color-Correction for See-through Augmented-Reality Head-Mounted Displays

UPDATE: I have created a video example showcasing the real-time implementation. Last year we published a paper at the Virtual Reality Software and Technology (VRST ’13) conference on the topic of color correction for see-through displays. The paper proposes a solution to color blending, which is the phenomenon where colors in transparent displays look “washed-out”; i.e. the … [Read more…]
Color-Correction for See-through Augmented-Reality HMDs – Video

My previous post shows examples of color correction for two images (IronMan and a Rhino) over different backgrounds. I have been asked whether color correction can run in real-time and thus we’ve created a video showcasing just that: real-time color correction. As you can see we can turn it on and off, and achieve acceptable … [Read more…]
Designing Interactive Transparent Exhibition Cases @ PATCH ’14

Last week was the third international ACM workshop on Personalized access to cultural heritage (PATCH ’14). Given our current work with the Winnipeg Art Gallery on interactive cases for Inuit Art, we sent a short paper describing the design framework we are using to design such cases. Unfortunately, none of the authors could travel to … [Read more…]
Consumed Endurance (CE) – Measuring Arm Fatigue during Mid-Air Interactions

If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your novel hand-wavvy mid-air ironman-like interface is REALLY tiresome. And that’s no small problem. Known as the gorilla arm effect, this phenomenon was one … [Read more…]
NATS’s Europe 24 | Juan David Hincapié-Ramos

This is certainly one of the most beautiful data visualizations I ever encountered. It combines a lot of things I like like flying, traveling, and geography. Most importantly, it shows patterns in air travel (like the sky highways) that we know exist, but we never really see. March 31, 2014 in Information Vizualization, Interaction Design. … [Read more…]
tPad: Designing Transparent-Display Mobile Interactions

Transparent-display mobile devices have long been the focus on concept designs and visions of the future of interactive technologies. Taking the lead in commercializing such devices, some manufactures have release very basic phones such as the Lenove S800, without much success. Transparent mobiles present new challenges like where to locate the batteries or the perception … [Read more…]
Unity3D + zSpace: Survival Shooter Game Demo

As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display as a prototyping platform, together with Unity3D as the programming environment. The following video shows our implementation of the Unity Survival … [Read more…]
Join us at doing HCI research at Lenovo R&T

Want to join the world’s largest PC manufacturer to drive the next generation of interactive devices? #HCI #Lenovo #Innovation #ARVR #AI Are you interested in creating innovating technologies and see them become real products? Do you want your research to reach millions of users and improve their lives? Join us at Lenovo R&T’s Human-Computer Interaction … [Read more…]
World-scale AR Cloud at Google Maps

This post is long overdue, and it’s about my moving to Google to work on the first instantiation of a world-scale AR Cloud within Google Maps. The AR cloud is extremely exciting and in my opinion extremely important for AR. May 23, 2020 in Other, Uncategorized. Game News Gaming Center A gaming center is a … [Read more…]